Implementing Levels in Javascript Games with async/await
So, I was working on a a simple javascript game this weekend and I’ve implemented the core game mechanics, initial world generation, and user interface to display the score, instructions, etc. I’m feeling pretty good about it, but then I had the daunting task of building levels. This was seeming like it would be the most time consuming part of the whole ordeal and it was honestly starting to seem like a pain.